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Games

"Games” are abstractions that may or may not reflect reality, and which set up a construct of rules that must be followed to achieve a desired outcome. The point of a game is to master the rules. “Serious games” are those for which the purpose is to support a business or organizational objective, such as training a skill.

Related Research

Video Learning for the On-Demand Workplace: Viacom Partners with a Video-Learning Provider to Engage and Train Employees
Content Development | 03/13/2014 | This case study illustrates how content from a video-learning content provider can extend internally produced blended learning initiatives.
How Electronic Arts Harnessed Its Global Leaders to Drive Innovation and Organizational Change
Talent Strategy | 02/04/2014 | In this webinar, guest speaker Andy Billings, Vice President, Profitable Creativity at EA University discusses how Electronic Arts assembled Strategic Action Teams (SATs).
The Talent Management Cookbook
Talent Strategy | 01/31/2014 | This research report provides a foundational "recipe" for talent management success, detailing leading practices in the areas of social sourcing, continuous learning, compliance training, and modern performance management.
Transforming HR into a High-Impact Organization: Xerox Takes HR from Transactional to Strategic in a Multiyear Transformation
HR Org. & Governance | 01/22/2014 | Xerox demonstrates how to execute a multiyear transformation, taking HR from transactional to strategic.
Creating an Employee Referral Program: Guidelines for Getting Started
Talent Acquisition Strategy | 12/11/2013 | This report looks at how to set up an employee referral program. It also explores some of the technologies that support such programs.
Candidate Experience: Assessing Your Career Website
Talent Acquisition Strategy | 11/19/2013 | Short assessment to help you to judge the effectiveness of your career website from the candidate's perspective.
Using Video in Learning: A Guide to Creating Rapid and Effective Learning Solutions with Video
Content Development | 11/15/2013 | This report describes our research on video-learning usage patterns, latest trends, and future directions—in addition to guidelines for L&D practitioners who want to leverage video to enhance their learning solutions.
Using Strategic Action Teams to Power Innovation and Organizational Change: How Electronic Arts Harnessed its Global Leaders for Transition to a Digital Future
Talent Strategy | 10/08/2013 | This case study details how Electronic Arts used Strategic Action Teams to generate organizationwide solutions and accelerate innovation, improve sharing, and bolster the bottom line.
High-Impact Talent Analytics: Building a World-Class HR Measurement and Analytics Function
HR & Talent Analytics | 10/07/2013 | Our research identifies certain areas that can accelerate an organization’s HR measurement and analytics capabilities. Using this report, HR leaders can assess where they are today and examine the key levers for advancing their efforts.
The Talent Acquisition Primer
Talent Acquisition Strategy | 10/02/2013 | This primer provides an introduction to talent acquisition, the complexity of its processes, and the challenges that key stakeholders face.